OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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Once you have mastered the basics, Keeper’s Toll introduces unique enemy archetypes, intricate bosses, and fresh mechanics that will challenge any worthy hero.

A new Jewelry workbench allows the crafting of unique jewelry items. Additionally, a Table Saw at the Electronics Table lets players cut wood into planks, enhancing crafting possibilities.

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Guide will teach you the basic mechanics of the game, explain the HUD, and show you a short walkthrough to help you start your adventure!

Start digging through the walls around you, aiming for any shiny stuff. This will get you some dirt and ore, so craft your furnace at the workbench. That allows you to melt the copper ore to upgrade your pickaxe and craft a sword to take care of some of the slimes you might see nearby.

It’s a familiar cadence: use resources to beef up your base, craft items that help you explore further, gear up for the boss fight, make secondary bases, and improve the return routes to key areas. As the paths you’ve created grow more convoluted, you can rely on your map, which you’re able to pull out as an overlay.

My main issue with core keeper is that the progression of combat and the player character feels so incredibly shallow that I felt like I had played with the same simplistic combat since the very first minute of the game. There are "skill trees" but they level up very passively, and offer dull upgrades that don't affect how the game is played, but rather serve as slow boosts that reward you for doing the same thing over and over again. A milestone-based progression system in which you perhaps achieve certain feats to unlock these points could've made for a more engaging system, but even that would fall short due to the simplicity of the upgrades being offered.

Core Keeper is a strong survival game that can easily chew through the hours, providing a great balance between adventure and homesteading. There's a sense that no idea was left out, whether that be a constant pet companion or minecart rail lines, and while these may not get fully fleshed out, this is a rare occasion where quantity manages to make up for depth. The pet levels up and sometimes enemies drop treats that give it a nice experience boost, and that's all it needs to do.

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With Glurch dead, it's time to move on to Ghorm and Malugaz. You can find the locations for them by crafting their respective Scanners at the Glurch statue near the Core. Each of these two bosses requires different strategies to fight them.

I recommend taking the "Miner" Background so you start with a Copper Pickaxe — you'll have to do a lot of digging at the beginning!

We’ve been very grateful for all your feedback as we settle into 1.0 and address some of the bugs and stability issues you’ve been reporting. If you’ve got anything to report Core Keeper Gameplay to us, you can do so via our bug report from here[fireshinegames.jotform.utilizando].

Using your Pickaxe, break up the wood logs surrounding the Core. Craft a couple of basic Chests from your inventory and place them so you can store excess items. Then craft a Basic Workbench and interact with it.

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